Sunday, 20 October 2019

Second Life: Ha, ha, ha!



Published on Apr 20, 2007 by bourgery
YouTube: Second Life (1:00)
Note: This video seems to have been created by DraftFCB (now just FCB), apparently one of the largest advertising agencies in the world.


Ha, ha, ha! An oldie but goodie. This hilarious 2007 one minute video recreates various aspects of Second Life in Real Life, and in doing so, points out the weird and humorous of the virtual world we've all come to love and hate.



Wikipedia: Second Life
Second Life is an online virtual world, developed and owned by the San Francisco-based firm Linden Lab and launched on June 23, 2003. By 2013, Second Life had approximately one million regular users; at the end of 2017 active user count totals "between 800,000 and 900,000". In many ways, Second Life is similar to massively multiplayer online role-playing games; however, Linden Lab is emphatic that their creation is not a game: "There is no manufactured conflict, no set objective".

Curious about more up-to-date numbers, I found this.

Quora: Dawn Townsend, Fortnite Player Since July 2017 (2017-present) - July 29, 2019
“By 2013, Second Life had approximately one million regular users; at the end of 2017 active user count totals "between 800,000 and 900,000"

This is according to Wikipedia, so looking at that decay of approx 150,000 over 3 years, one can hazard a guess that Second Life probably has an active user base of somewhere in the region of between 650,000 and 750,000.



I've commented elsewhere that the technology is primitive, the graphics are clunky, and the lag is horrible, and yet, we all keep coming back. It ain't The Matrix, but it seems that it's the best we've got right now.

2019-10-20